love.timer
The timer module does very little so far; it keeps track of time between frames,
so that we can update game object accordingly, and records the average FPS over
the course of one second.
Functions
| getFPS( ) | Gets the current FPS. |
| getDelta( ) | Returns the current timestep. |
| sleep( ms ) | Delays exection for an amount of time. |
| getTime( ) | Gets approximate time since startup. |