love.graphics.isCreated( )
When configuring the display manually, it is useful to know if the display
has been created. This way, we can avoid unnecessary display changes when
the game reloads. The example below should make it more clear.
Note that the configuration option display_auto must be set to false to use manual configuration of the display.
Note that the configuration option display_auto must be set to false to use manual configuration of the display.
Usage
love.graphics.isCreated( )
Arguments
None
Returns
booleanTrue if display has been set, false otherwise
Examples
Example 1: Manually setting up the display
function load()
-- Only setup the display if it hasn't been setup
-- already! When we later call love.system.restart()
-- for development purposes, the display mode is not
-- changed again! ^-^
if not love.graphics.isCreated() then
love.graphics.setMode(1024, 768, false)
end
-- love.graphics.isCreated() now returns true.
end